The Kinect sensor was introduced in November 2010 by Microsoft for the Xbox 360 video game system. It is designed to be positioned above or below a video display to track player body and hand movements in three dimensions (3D). The sensor contains a red, green, and blue (RGB) camera, a depth sensor, an infrared (IR) light source, a three-axis accelerometer, and a multi-array microphone, as well as hardware required to transmit sensor information to an external receiver. In this article, we evaluate the capabilities of the Kinect sensor as a 3D data-acquisition platform for use in physics experiments. Data obtained for a simple pendulum, a spherical pendulum, projectile motion, and a bouncing basketball are presented. Overall, the Kinect sensor is found to be a useful data-acquisition tool for motion studies in the physics laboratory.